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Art / Casual / Inspiration
(Lauren c Voorhees)
5 Career Killers“Whatever happened to that guy? The guy that drew that thing?seangordonmurphy
Comic careers are like any other career in entertainment: if you don't stay relevant and adapt to a trend, you'll eventually peak and then bottom out. But there are more things that can help end a career. Here's a list of 5 that I've been thinking about lately.
1. SOCIAL MEDIA TAKE-DOWN
The creator does something that somehow goes viral, turning his (or her) readers against him. Bad behavior at a convention, sexual harassment online, or a semi-racist Tweet made worse by bumbling attempts to correct it. Or maybe the creator gets blamed for something innocent: innocent comments taken out of context, or involvement in a controversial project that he had no say over. Whatever the case, “social media take-downs” can harm careers, leaving a permanent black mark on your career.
I imagine this one is the most common: no matter how hard you work—and no matter how much a
5 Unanswered QuestionsA few times a week I'll get questions in the form of “notes” on dA, emails, and private messages on Twitter, but I'm sorry to say that I don't normally find the time to answer them. But I've saved the most interesting ones in hopes I'd answer them during a slow work day. That day is today.seangordonmurphy
(Most of these questions are paraphrased, or a mix of two different questions.)
1. You charge way too much for commissions (between $1000-$3000 for 11x17). How do you justify that?
I agree it's a lot of money. When I first started pricing commissions so high, it was for 2 reasons: I only had time for a handful a year, and having a commission list stressed me out. I priced them high so less people would ask. Commissions are nice, but I see it as a short term money game, whereas working on creator-owned properties is more lucrative over time when you think about prints, t shirts, licensing, etc.
The work I put into a 1k commission is the same I'd put into a Batman cover. And I sell B